Ryu: A Study on Design and Inspiration


To commemorate the 25th anniversary of Street Fighter, a property very important to me- I decided to write this post. (and posted on Chinese New Year…year of the DRAGON! How fitting!) I enjoy discussing, studying, and observing my favorite works of art in order to learn and improve my own work. I hope you find this post informative or interesting! (Hopefully both!)

In the ‘90’s, one of Capcom’s crowned achievements in arcade fighting was the game known as Street Fighter II. Countless arcade go-ers and SNES/Genesis owners competed head to head for fun and competition in this impressive game. The intricate amount of detailed styles of gameplay in Street Fighter II certainly led to hours of fun and close calls-and all of the fun gameplay was further enhanced by impressive stage visuals, catchy music and sharp character designs.

Of the designs, Ryu, the main character; is one of the most notable designs in all of video gaming. I’d probably say that despite age, nationality or even understanding of Street Fighter-many people have seen Ryu or have at least heard of him. His design is well thought-out and inspired a generation of various other designs based on his appeal, moveset, and character. His design shines for many reasons, but the one that resonates most with me would be its “intricate simplicity.”

Strange oxymoron there, I know. But in its own way-it makes sense. Rather trying to explain it myself, I think a very reputable source places my sentiments best.

“Ryu is a guy with black hair wearing a red “hachimaki” (headband) and a white karate gi with tattered sleeves. And Ken is a guy with long blonde hair paired with a bright red gi. That’s who they are. From my point of view, they are complete and perfect as they are. I couldn’t imagine adding something to this sublime blend of characteristics. On the surface, they may seem simple…lacking in distinguishing characteristics, but isn’t this simplicity — characters boiled down to their bare essence — the very thing that lends them their uniqueness? I could only hope that I’d manage to design such simple perfection in my career.”
-Daigo Ikeno

Daigo Ikeno is the amazing character designer and artist who’s worked at Capcom since the 90’s. He has amazing work, and the quoted text above is from his interview during the development of Street Fighter 4. Frankly, I think he hit the nail on the head!

Like the post I wrote on Gill, I’m going to discuss some of the intricacies of Ryu’s character and lend some insight into what I found to be the characters’ inspiration and reference. All of this is based on a combination of my own research and some other sources on the web-which I’ve credited. If you happen to notice something that I didn’t note, please let me know in the comments section! I’d enjoy having discussions with everyone.

I’m going to discuss Ryu’s design in two main topics:

  1. Inspiration and reference for Ryu’s design
  2. Inspiration and reference for Ryu’s attacks, and animations.

So, lets step back for a moment. I started this whole post telling you that Street Fighter II was great. But…..

…there was a game before it! Haha, yes, I’m talking about Street Fighter! (Or Fighting Street, for some purists.) The original Street Fighter is the actual first appearance of Ryu. I like to think that a majority of his design was established here, and only further enhanced in Street Fighter II. We’ll get to those points in a moment.

So this is how Ryu appeared in his character illustration in Street Fighter. Art by CRMK.

Here is how Ryu appeared in game, and on the art of the arcade cabinet:

Akiman is the genius designer who created Ryu, and most of the cast of the entire Street Fighter franchise. Akiman is practically the nucleus of what held together the Capcom Design Team. CRMK/Bengus, Kinu Nishimura, Edayan, and Ikeno-all pretty much worked from the precedent set by Akiman (and later, CRMK). He is really truly at a level that is beyond most character designers-to this day. His work is often seen in animation and games currently. (The link to his blog on on my side bar. Give it a click!)So, when Akiman designed Ryu I think he had a chain of thoughts, a few identified here. Ok, so follow me here:One of the most notable Karateka of this century, Masatasu Oyama, founded Kyokushinkai karate. This style has emphasis on hard hitting strikes, and practicality. Oyama fully believed that one was to immerse themselves in the art, and had to become one with the fist. This oneness was seen as “ultimate truth” and required devotion.

(The image above was most likely the inspiration for Ikeno’s drawing of Evil Ryu.)


Well, just how devoted was Oyama?

VERY devoted.

Oyama was known to take his “yamagomori” or, solitary training retreats. During these, he’d train alone in the mountains, perfecting his art and becoming closer to his “truth.”During these ascetic retreats, he was focused, regimented and becoming one with his body via his training. This intense training in many martial arts has been noted to develop spiritual connections. A note I find interesting is that Oyama was said to have read Musashi’s “Book of Five Rings” as his sole reading during one of his training retreats. (A fun parallel between Musashi and Ryu can be seen in Takehiko Inoue’s amazing biographical-fiction manga, Vagabond and the Street Fighter mangas: Street Fighter Zero and Ryu Final by Masahiko Nakahira.  Each contain a wanderer gaining strength through battle and battling a darker inner violence. This violence is only tamed through reaching enlightenment via mastering their respective arts.)

Not only did Oyama dedicate himself to training alone, he opened his own dojo in 1953. He taught in Japan, and also decided to expand his art and demonstrated his karate around the world. Oyama didn’t only train against other martial artists-Oyama was also known to fight bulls!

Yes. BULLS. Oyama is credited for fighting and defeating bulls as his training. Talk about devotion and training!

So, its fair to say that a bit of Ryu’s personality is derived but Oyama. This however, is only the tip of the iceberg.

Oyama’s students, also are key points to Ryu’s character. Sonny Chiba was a student of Oyama AND starred as Mas Oyama in his film “The Karate Bullfighter” or “The Champion of Death”, depending on the nation in which the film was released. In the poster of this film you see Chiba (as Oyama) fighting bulls! This film was also inspired by a comic written by legendary writer Kajiwara Ikki, titled “Karate Baka Ichidai” (A Karate Crazy Life!) Of note, Chiba ALSO starred in a film titled “The Street Fighter.”Let’s pause from talking about Oyama’s students for just a moment. The comic I just mentioned, “Karate Baka Ichidai” is a subject worth delving into. This book was written with a heavy emphasis on Oyama’s life and points out lots of great things about Oyama in a entertaining way. As the book is hard to find in print and scanned online, I can link you to a short video of the opening. Take a look at this:

Pretty awesome, I’d say! So, in that opening we kinda get a glimpse into the feel of the comic and what Oyama stood for. Take a look at his expressions and strikes! I can certainly see Akiman finding this mood to be fitting of a main character! Also, I think a few subtle things here may have had led to a spark of a design idea. Check out this image I created below. I think it’ll all become clearer!


Take a look at that hair, the furrowed and thick brow-and open and steady expression! I really think that this was the birth of Ryu.It’s also possible that the intro influenced some game ideas as well. The breaking of stone in the intro was similar to a bonus game in Street Fighter. (And its a bit of a stretch, but perhaps kicking the wine bottle led to the idea of the wine cellar barrel breaking bonus stage in SF2…? Haha, or not.)


Let’s discuss “Karate Baka Ichidai” and Oyama a little more.So, In “Karate Baka Ichidai”, Oyama fought many fighters-notably a boxer with straightforward and fast strikes (Similar to “Mike” in SF and “M. Bison” in SF2.) and also challenged Muay Thai fighters. This is rooted in fact. Oyama was said to have fought and also sent students to fight Muay Thai practitoners in real life.  Starting to sound like Street Fighter? It gets better!I read this bit of info online and it was too good to NOT share. It strongly coincides with my own ideas and research.  Apparently, in the “Karate Baka Ichidai” comic, the main character fights Reiba ,the strongest of the Muay Thai fighters.  Sound like Ryu? Certainly. But the truly uncanny part is Reiba himself. Take a look at his design.


It seems that Akiman also thought about his boss design from this same comic! Reiba is most likely the inspiration for Sagat, the “Emperor of Muay Thai.” This is fitting as Sagat is the (exceptionally difficult- i.e., broken) boss of Street Fighter.

So, lets head back to the discussion about the students of Mas Oyama. We already discussed Sonny Chiba. But two others are very striking-and one certainly led to more character ideas for Ryu. Oyama had two prominent students who fought Muay Thai practitioners.

Yoshiji Soeno was a great student under Oyama. Soeno was appointed to fight alongside Yamazaki in the kickboxing competitions against the Muay Thai fighters. He later establishes his own style based off of Kyokushin, called Shidokan. Furthermore, he loses to Yamazaki in one of their kickboxing tournaments. Something of note is that Soeno fought the Muay Thai practitioners with the stats of 5’8” ½ and 150lbs. This nearly the same weight as Ryu in SF2. Ryu, is 5’9” and the same weight.

Check out that stance and build. Visually, Ryu shares much in common with Soeno.

Terutomo Yamazaki was the other (perhaps most notable) student. Known as a genius of Karate, he defeated the Muay Thai fighters and also adapted their strikes to enhance his karate. While researching him, I found that instructor Shigeru stated that people were impressed with his talent and force. He was truly powerful and impressive. Light and fast and attacked with destructive power. It was also stated that he was a fan favorite and “is a stronger and better-looking man than Bruce Lee.” ( I have a reason for stating that line in particular.)  Also of note, Yamazaki was liked by Oyama for his frank honesty and blunt statements. It seems, he likes to speak the truth and certainly did so. Yamazaki was also known as a brilliant teacher and his students often said that “Yamazaki has a technique which means defense is offense.” (I’d take this to mean that his best defense was a relentless offense.) This sounds like someone else I’ve heard of in street fighter. An honest and frank, brilliant teacher of  Oyama’s style, whom attacked with light and fast destructive power-in which defense means offense…AND attractive, at that?


Yup, I’d say that Yamazaki’s personality was perhaps the impetus of Ken, a fellow student under the same teacher as Ryu. I wouldn’t confirm this as “the basis of Ken” though I’d say that it is possible that it played a part in the design process. I’m sure Ken was designed visually to contrast to Ryu. But, the character’s personality is pretty similar to Yamazaki. Another fun note was that, in the first Street Fighter-Ken was the 2p Ryu. Also, considering Yamazaki adopted Muay Thai into his Karate, it may explain why Ken’s grab animation is reminiscent of a clench, performed by many Muay Thai fighters! 
So, tie all of this together: Oyama, Soeno, Karate Baka Ichidai…..and you pretty much get a general idea of where the idea of Ryu is coming from!Let’s discuss a few other other elements involved in his design:The Nio statues are large statues usually seen at entrances of some Buddhist temples in Japan (as well as China and Korea). The Nio are guardians of Buddha whom used  force to protect the values highlighted in the Mahayana. The  Mahayana is one of the two large sects of Buddhism that believed that people reached enlightenment through the Bodhisattva- or “great vehicle” of openness and truth.Of the statues Agyo is seen making the “ah” sound-showing an open mouth. Ungyo has his mouth shut tightly and is making the “un” or “hum” sound.

This is most likely another reference point for Ryu and Gouki. Ryu opens his mouth during win poses and attacks, where as Gouki is silent, he grunts and speaks few words. These two are opposite forms of the same art , and are sort of the beginning and end-in parallel.. This is seen in the CRMK character art  of Gouki-his pose is more reminiscent of the Nio statues. This certainly affected his unique stance in the SF Zero/Alpha games as well.

The Nio statues are seen in many street fighter stages, namely the stage of Gouki in Capcom Vs. SNK, and Geese stage, and more recently in the temple stages in Street Fighter 4. (A personal note here, Capcom Vs. SNK has some of the coolest stages in fighting game history. The stages, music and interface are all such a great treat!) The Nio also inspired attack names and slight design cues for the character, Oro.


Sorry for the mugen images as well. Its tough to find legit images of those stages…especially Gouki’s!Another point in Ryu’s design would be the color. Color design is imperative in games, and Akiman and his team really had to nail the correct colors for the game. Ryu, wears a white gi-which follows tradition. The darker belt and hair adds contrast, and the red headband adds emphasis. Also, its inferred that Ryu is indeed, at the black-belt level. Like Ryu’s design, the magic is in its well-thought-out simplicity. Its a great palette. It emphasizes his heritage as well-he wears the colors in the Japanese flag.The Street Fighter cast is composed of lots of this. Each character is designed with notable color in mind. Designer Ashley Browning, created a piece# that will demonstrate this with ease. Take a look at this:


Pretty awesome, right? Though its just a few blocks of color-anyone familiar with Street Fighter can identify those characters! This is the power of the color design on Akiman’s work.So, after Street Fighter, Ryu has appeared in each subsequent Street Fighter. When Street Fighter gained its sequel, Street Fighter II (and its various iterations) Ryu went through a design overhaul. Designers Akiman and Kinu Nishimura were responsible for creating a more definitive image of what we know as Ryu.


We see here that Ryu’s hair was now defined. A shorter cut from Street Fighter’s iteration, also the placement and direction of his bangs and hair pattern are designed. The most interesting change was the loss of the shoes, and the tattered edges on his gi. These tattered edges show a rugged quality fitting for the world of Street Fighter II. I find it easier to believe that Ryu was a wandering fighter seeking enlightenment via perfection of his martial art-when he looks like this. The torn edges are a great contrast to his sparring partner, fellow student, and best friend: Ken. Ken has gi edges that are intact. This also suits Ken’s lifestyle. As a world champion and wealthy action star- Ken would most likely have more tailored clothes as Ryu would not. Also, Ryu exposes more of chest with a more open gi, and ken has a higher more formal gi opening-showing less of his chest. The design also creates the basis of the face that is most recognizable as Ryu-while keeping some qualities with the original reference of Karate Baka Ichidai. It is certainly obvious that Ryu has really come into his own character here.

Ryu’s design from Street Fighter II was used to create his presence in the alpha/zero games. In Street Fighter Zero, Ryu resembles and is built like CRMK’s design from the first Street Fighter-with the new design cues from Street Fighter 2. Very young, fresh faced, yet still very tough and capable. Each image of Ryu in the Zero games oozed a solemn confidence.


Street Fighter III really started to making strides in design. While the basis of Ryu from Street Fighter II stayed. Some enhancements were made to his design. Ryu bulks up a little, with muscles like his triceps, for example-growing larger. This is a smart design choice as the punching power of arm thrusts relies on strong triceps.

Of course research went into designing his strikes and making them more intelligent as well. (We’ll get to that in a bit as well.)


Since Ryu is older here, it shows. He looks the most hardened and powerful here, and he also maintains his calm demeanor. Its almost as if Ryu is “complete” in mastering his art.  A crowning achievement of the Street Fighter III games is that they were created on the CPS3 board. The games created on this arcade board were vastly superior in animation quality to many games created during the same time (and today even!) and looked flawless! When Ryu animated in any of the Street Fighter III games-it has a great impact to it! Every important fundamental rule of animation is seen in his movements. (For more info on animation principles, read :http://art-eater.com/2010/07/test-1-darkstalkers/) There is a great deal of stretch, squash, snap and speed in each of the animations. Its really a marvel. During the Street Fighter III era, Ryu’s gi seemed to be a bit looser, which also really created some amazing animation as well. I really love the way Ryu looks in the Street Fighter III games-this iteration really defines what I think to be the pinnacle of Ryu’s design.

In the most recent iteration of Street Fighter, Street Fighter IV; designer Daigo Ikeno (from Street Fighter III: Third Strike, as well) created a Ryu with a few new design twists. What we get for Ryu’s design-is solid work, I’d expect nothing less from Ikeno. Lets take a look:

The definition of Ryu’s face is a new element here. His face is chiseled and rugged, thicker, and more muscular. He looks very fiercely with stern eyes. Less friendly from the Street Fighter III Ryu, but no less calm and capable. We also see a shortening of the hair length. Like the Karate Baka Ichidai character, the lower lip is very full and the chin is prominent, leaving a heavy indentation under the lip. We also get a better picture of his bone structure. Ikeno notes that his goal was to emphasize the shape of Ryu’s face.  Ikeno’s Ryu maintains his classic appeal with a few different touches. I think the concept art shows a cool caricature or a fairly modern fighter-with the design cues from the original inception. Its fun!

Ryu, when viewed full body also has some changes in his physique. Ryu’s shoulders are broader- the arms more muscular, packed with bulk. His legs are also much more muscular. My favorite thing to note from this design is how prominent his hands and feet are. They re large, but not unbelievable for the design. They are his primary weapons, I’m sure the choice was to emphasize them. Also, Ikeno had been doing this in other illustrations, but its cool to note that he started giving Ryu’s glove a logo. (He later adds kanji on his belt as well.) Ikeno states that Ryu did become excessively muscular in this design, but ultimately, it was the best design decision for the time of Street Fighter 4. These designs nod back to the designs of Street Fighter II, which was a goal in the game’s design and development in many areas. As amazing as the Street Fighter IV concepts for Ryu are, I feel that the Street Fighter III Ryu is the most refined. Not to say that the changes made in Street Fighter IV’s concept art (i.e musculature and faces) aren’t impressive (as they are) but in no way do these changes make Street Fighter IV visually more sophisticated than the designs of Street Fighter III’s Ryu; despite popular modern opinions.

I really could go on about Ikeno and the Capcom Design team’s work at length, but maybe I’ll save that for another post. Haha.

So, lets take a look at Ryu’s strikes. We now know that Ryu has a design basis in Oyama and Soeno-and as such, he fights like both of them. The dominant focus on Ryu’s method of attack is rooted in Oyama’s strikes. We also have strikes that are impossible for a human being to perform, and the inspiration for those would be nothing other popular comics and animation! Fun, cool, dynamic and they leave a lasting impact! Lets take a look at some of these!

For reference, I’ll be using mostly SF3 sprites. As I said earlier-they really are the best of the best.

So, Ryu’s primary mode of attack, and normals are derivatives of Oyama’s Kyokushin karate. Of note, his block is precisely what Oyama drafted in his own texts.

Hadoken and Shoryuken are most likely nods to Dragonball, which I’m sure Akiman and CRMK loved. (Note: The actual “shoryuken” appeared after Street Fighter, in Dragonball Z; however a similar technique was used in Dragonball, which pre-dates Street Fighter! Thanks Henry, for the discussion!)
   

   

In SF3, Ryu gained a new technique, which I found to be impressive. It was called his “Joudan Sokutou Geri.” This loosely translates to something meaning “immediate step [forward] kick.” I was looking through Oyama’s text and the technique is very similar to “Ushiro Geri.” I’ve scanned a portion of it for comparison.

Also, Kinu Nishimura, referenced Oyama’s text in her illustration for Ryu’s character art in Capcom Vs SNK 2.  This is Oyama’s “double layer- two hand technique.”

I found those to be particularly interesting. This reference supports the facts, and further makes Ryu’s character that much more impressive!

So there you have it! An overview of Ryu’s character design! Its really a remarkable and untouchable design, and this post doesn’t delve into everything enough-but its certainly a start! If you found this to be interesting, please check out another post written about Street Fighter III’s boss, Gill: http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/

Also, check out more of my artwork on this very blog and my tumblr: http://arttronik.tumblr.com .Check back for more… because there always is more! Click the facebook like button, and leave comments- I’m always looking to encourage good discussion. Also, if you liked posts like this, you probably have something in common with myself and my good friend Richmond. Please check out his blog as well for some amazing writings on video games and art.  A great deal of our discussions over the years over hours of Third Strike led me to write this post!  It’s truly a treat: http://www.art-eater.com . Also, thanks to my friend Weigy, for his discussion as well! His work is amazing and he also is someone you should view and follow regularly: http://blog.weigy.com .

Thanks for reading and leave a comment!

(For those interested, this WordPress format disallows the footnotes I used to cite my websources. They are listed in my sources page.)

42 Responses to Ryu: A Study on Design and Inspiration

  1. Excellent discussion of Ryu’s design origins! I really had no idea that Ryu and Takuma from Art of Fighting/King of Fighters had a common origin in Mas Oyama– I had always assumed that SNK had copied Capcom’s design for Ryu directly. Loved the artistic discussion of Gill, and loved this as well! Keep up the great work!

    • Thanks Chris! Its pretty awesome, how Oyama has inspired a nice cast of fighters. Takuma, Ryu, and Akira (Virtua Fighter) all have a Kyokushin basis! I’d probably say that RYO was supposed to be an imitation of Ryu though! LOL. I’m glad he gained a real personality in KOF12. THAT RYO, is cool. Again, thanks for viewing and reading!

  2. is it possible that you could do a blog about the dragonball z characters like you did with ryu, preferably on goku, and vegeta i’m a big fan of Dragonball! Please and thank you.

    • It’s good to see another Dragonball fan! Writing on Dragonball would be a huge endeavor! Perhaps someday, I can write about why I like it so much! Thanks for reading, Awais!

      • No Problem, it was definitely a worthwhile read. Really really interesting, and most definitely informative. Most people post pictures of comparison, but this was really something amazing. You perhaps a comparison of the Bruce Lee characters into video games. People will say oh they know, but the way you put things definitely interesting. Maybe even something on Mortal Kombat characters!

  3. It’s really interesting to see how elements from all those different, yet related, sources came together into the character. Designing’s very much akin to being a chef. You have to have an eye for the right ingredients and know how put them together in the proper proportions to make a good dish.

    Also, I can’t remember if it was Return of the Street Fighter, or The Street Fighter’s Last Revenge where Sonny Chiba was wearing an outfit very much like Gouki’s. He was wearing a dark, tattered gi with a robe for a belt. I’m also pretty sure that his character had just came back from training in seclusion.

    • Darius, brilliant analogy. The Capcom designers are gourmet artists. They do a great job of getting the point across while being appealing and leaving little things for us to catch and savor, in order to enjoy the designs even more. You’re correct. I’ll have to check out those films! It would be great to see that incorporate the image into the post! If you capture a screenshot of it..send it my way! I’ll credit you for the information. Thanks for reading!

  4. Wonderful work. I really enjoyed writing this. Hope to read more of your work !

  5. Pingback: The Men Who Inspired Ryu « Prints « Vanilla Citrus

  6. This was an informative read. Thanks for sharing!

  7. Man, I’m blown away! This really makes sense, it’s amazing! Congratulations, and thanks for sharing!

  8. This is a really interesting and enjoyable post. Ryu is my favourite videogame character since I was a kid. Pretty impresive research, but just one thing. You mention that Hadoken and Shoryuken techiniques might be nods to Dragon Ball. With Hadoken I thing it makes sence, but not son much with Shoryuken. The image from Dragon Ball you posted as reference corresponds to the Ryu- Bakuhatsu-Ken (if I´m not mistaken) which I think is posterior to the development of Shoryuken in the videogames. Althogh there might be the possibility that you posted that image you to illustrate your point without necessarily implying that that DB technique was the inspiration for the SF technique. If that´s the case, just ignore this comment! Still, pretty impressive. Awesome post!

    • Henry, thanks very much reading, commenting, and discussing this article! I truly appreciate it! You make a good point with Shoryuken. The image posted, is from the film with Hildegarn, where he uses the move. Perhaps, I should have posted him as young Goku in Dragonball? I remember reading that the rising fist (not named “dragon fist” I think it translated to “penetrate” or “break”) that he used when fighting King Piccolo, was similar to the Shoryuken. I sorta melded all of that information into one point-but you’re right, this image is dated by Street Fighter! Its nice to see a Dragonball fan as well, its one of my favorite things on Earth! Thank you again for reading. I really appreciate your comments. Please stay in touch! Send me an email or add me on facebook, if you want to discuss more!

  9. A very VERY great article!

    A fun tidbit that was revealed from the original director of Street Fighter I – The “Hadoken” was actually inspired by “Battleship Yamato” and the “Hadouho” Laser cannon!

  10. Ryu and his red “hachimaki” always reminded me of Charlie Sheen in “Platoon” but wow reading this article about the design and inspiration behind Ryu was really interesting I enjoyed it. I think he one of the most iconic characters in video game history today because he represent that thrive that I’m sure we all have in our hearts. Thanks for sharing this!

  11. This was a fantastic article! I really enjoyed reading it and the info you provided was fascinating for me being a fan of the franchise, and for those who may not be would also find this a worthwhile and enjoyable read.
    I have linked to your article in my blog!

  12. Really really good article… I liked it so much! And Like you I like SFIII design more over others SF Ryu’s designs.. SFIII need a continuatiion on play and Story NOW!

    I’m gonna take a peep on your others articles… ;)

  13. And when you put this interesting character in the hands of scrubs…

  14. This was a really interesting article, I also liked the article you linked about the 12 principles of animation! Speaking of the origins of the Hadouken – If I remember correctly the “hadouken pose” is really common as a finisher in traditional Kabuki performances, and I think that Kabuki itself borrowed it from Chinese martial arts (such as different kung fu styles) that used the hadouken pose to imitate the killing blow/bite of a Tiger – the idea being that the Tiger was the strongest creature in nature, therefore it’s bite would be the perfect strike – your digits in the hadouken pose would be the fangs of the tiger basically.

    Anyway, AWESOME work. What I wouldn’t give for a street fighter game where Ryu was an old man and Sakura was a seasoned veteran (say 15-20 years after SF3?)

    • Good observation! That makes perfect sense for the posture! I like the idea of the tiger’s teeth being the fingers-its very Chinese, and very reminiscent of various artful moves. Thanks for bringing that to my attention! As for a “future” SF, that could be awesome! I’d like to see what happened to Ryu after learning with Oro in SF3–I’d guess he’d look like the design Ikeno and Hiroaki planned in which he was more monk-like after overcoming the dark Hadou. Its seen in the newest SF4 art book. Its a slick design!

  15. I’d just like to add that there actually IS a sokutou geri in okinawan martial arts. Joudan refers to the height of the strike. Take this link for instance http://www.youtube.com/watch?v=2gGHWcCofnw (This is actually Uechi Ryu karate and not Kyoukushinkai, but they’re both Okinawan styles.)

    At 0:44 seconds, the examiner says “sokuto geri”. And since this is a basics training, it’s done with a circular block and in place. But look at the area of the foot that connects: it’s the side edge (sorry if that’s not a correct term, I’m not a native english speaker :P ) , exactly like Ryu’s Joudan Sokutou Geri. From the photo you can’t really see, but “Ushiro Geri” actually hits hard with the heel and is geared toward hitting your back, not your side (note Ryu stance gives his side to the opponent, not his front). Side snap striking, if you will.

    At the same video, at 1:59, you can notice that first block is actually the exact same overhead block Ryu does, too. That’s called a hajiki-uke.

    For references, we can also take a look at the other animated gifs you posted from SFIII and realize they’re all real movements. The first one is the semi circular kick Mawashi Geri, present pretty much not only every karate style but every striking martial art (kickboxing and Muay Thai, for example). We can see a higher example on this video http://www.youtube.com/watch?v=76MgBFVGjiE, altough this video presents a much more Japanese-karate feeling than Okinawan karate.

    The second one shows us a shitazuki or shita tsuki. Some styles present the fist positioned sideways (actually, a bit tilted to the diagonal), exactly like Ryu’s animation here, and is pretty much performed at that height too! http://www.youtube.com/watch?v=pegyqY5G_sw other styles have the hand facing up, such as this video. A fast and powerful punch to the gut, and Ryu delivers exactly that.

    We have a mawashi zuki then, which is pretty much the same as modern boxing cross-hook.

    And finally, we have the Ushirokakato geri or kakatoushiro geri in some styles, which you could roughly translate as “back heel kick”; and ushiro ura mawashi geri in others, “back inverted semicircular kick”, which also features in other striking martial arts such as kickboxing or muay thai. http://www.youtube.com/watch?v=ejNQ15dfwQo&feature=related Once again, the animators got the technique spot on!

    • Jaolao! Fantastic find! These animators are spot on and fantastic! Good find! These are amazing! Good research here! I’ll edit the article soon and be sure to credit you as well! Thanks for sharing and reading!

      • It’s all my pleasure! How could I not contribute when this puts 3 passions of mine together: art, Street Fighter and karate (:

      • Excellent! I’m so glad that you’re passionate about it! Thanks again for presenting some amazing new information in such a polite way as well! Connect with me on facebook or via email, if you’d like to chat some more! I’ve also checked out your Deviantart page. Keep it up!

      • Thanks a lot, mate! I was thinking right now about how a comparison article between Makoto and Ryu karate styles would make a great post, maybe we can cook something up together. I’ve like your page on facebook and I saved your e-mail so we can keep in touch (:

      • That sounds like a fantastic article idea. Let’s keep in touch!

  16. Really good and thorough analysis! However, I was wondering why the old SF2 instruction booklet was saying that Ryu’s style is Shotokan since he’s clearly inspired by the inventor of Kyokushin. Well, I read a bit about Mas Oyama on Wikipedia and I realized that he was actually the student of “the second son of karate master and Shotokan founder Gichin Funakoshi” when he began his instruction!

  17. I really enjoy your post. And shared it to my friends. Thanks for the love you put in this article.

    • Thanks Jonathan and Pablo! I appreciate you reading! Jonathan, its great at how interconnected the styles are. I’m sure Kyokushin was derived from many shotokan strikes, which explains the correlation. And Pablo, thanks I appreciate you sharing! I’m glad you felt my admiration for Ryu as well!

  18. Pingback: How Ryu and the rest of the original Street Fighter 8 came to be. - TehCanadian: Blog - IGN

  19. Great article. I too am a huge SF and DB/DBZ fan (among other thigns in a similar nature). So, thanks for the great read. i’ll be checking out your blog more often!

  20. This is an informative and fun article, great job.

    I don’t know if is mentioned in the article, but the colors of The Nio statues in the picture you post are red and white (the same colors of the Ken and Ryu Gi’s). I think is a rather plain asumption; but valid one that the color patterns in Ken and Ryu where inspired by the the color of the statues (but somehow beautiful, because this would imply that Ken and Ryu are opposite forms of the same art). Sorry about any mistake in my way of write in english but I’m not a native english speaker :P .

    Greetings.

  21. Wow, i came and i had a deja vu reading at your blog post as i saw this very information (even most of the pictures) in Big Mex blogs at 1up and Capcommunity, is interesting that he would inspire you to write about Ryu as he already did troughout all these years, Capcom characters are always interesting and i bet you can get more ideas if you keep reading his blogs as you surely did when writing yours.

    Cheers

    • Thanks for reading Marcelo!

      I’ve actually not read Big Mex’s post on Ryu. Most of these thoughts come from my observations and discussions with my friends back in college. We all went off to careers in art/gaming, so the SF games are the nucleus of our inspirations and our friendship! However, I do think its awesome that another blogger has found these points in Ryu’s design! Its good to have other people appreciate such great designs! I created lots of images from here based on my own scanning of Oyama’s books, so I hope you saw some new things as well! Thanks for dropping by.

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