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		<title>Ryu: A Study on Design and Inspiration</title>
		<link>http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/</link>
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		<pubDate>Sun, 22 Jan 2012 04:53:38 +0000</pubDate>
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		<description><![CDATA[To commemorate the 25th anniversary of Street Fighter, a property very important to me- I decided to write this post. (and posted on Chinese New Year&#8230;year of the DRAGON! How fitting!) I enjoy discussing, studying, and observing my favorite works of &#8230; <a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=639&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-3rd/" rel="attachment wp-att-664"><img class="aligncenter size-medium wp-image-664" title="ryu-3rd" src="http://arttronik.files.wordpress.com/2012/01/ryu-3rd.jpg?w=300&#038;h=228" alt="" width="300" height="228" /></a><br />
To commemorate the 25th anniversary of Street Fighter, a property very important to me- I decided to write this post. (and posted on Chinese New Year&#8230;year of the DRAGON! How fitting!) I enjoy discussing, studying, and observing my favorite works of art in order to learn and improve my own work. I hope you find this post informative or interesting! (Hopefully both!)</p>
<p>In the ‘90’s, one of Capcom’s crowned achievements in arcade fighting was the game known as Street Fighter II. Countless arcade go-ers and SNES/Genesis owners competed head to head for fun and competition in this impressive game. The intricate amount of detailed styles of gameplay in Street Fighter II certainly led to hours of fun and close calls-and all of the fun gameplay was further enhanced by impressive stage visuals, catchy music and sharp character designs.</p>
<p>Of the designs, Ryu, the main character; is one of the most notable designs in all of video gaming. I’d probably say that despite age, nationality or even understanding of Street Fighter-many people have seen Ryu or have at least heard of him. His design is well thought-out and inspired a generation of various other designs based on his appeal, moveset, and character. His design shines for many reasons, but the one that resonates most with me would be its “intricate simplicity.”</p>
<p>Strange oxymoron there, I know. But in its own way-it makes sense. Rather trying to explain it myself, I think a very reputable source places my sentiments best.</p>
<p><em>“Ryu is a guy with black hair wearing a red &#8220;hachimaki&#8221; (headband) and a white karate gi with tattered sleeves. And Ken is a guy with long blonde hair paired with a bright red gi. That&#8217;s who they are. From my point of view, they are complete and perfect as they are. I couldn&#8217;t imagine adding something to this sublime blend of characteristics. On the surface, they may seem simple&#8230;lacking in distinguishing characteristics, but isn&#8217;t this simplicity &#8212; characters boiled down to their bare essence &#8212; the very thing that lends them their uniqueness? I could only hope that I&#8217;d manage to design such simple perfection in my career.”</em><br />
<em> -Daigo Ikeno</em></p>
<p>Daigo Ikeno is the amazing character designer and artist who’s worked at Capcom since the 90’s. He has amazing work, and the quoted text above is from his interview during the development of Street Fighter 4. Frankly, I think he hit the nail on the head!</p>
<p>Like the post I wrote on Gill, I’m going to discuss some of the intricacies of Ryu’s character and lend some insight into what I found to be the characters’ inspiration and reference. All of this is based on a combination of my own research and some other sources on the web-which I’ve credited. If you happen to notice something that I didn&#8217;t note, please let me know in the comments section! I’d enjoy having discussions with everyone.</p>
<p>I’m going to discuss Ryu’s design in two main topics:</p>
<ol>
<li>Inspiration and reference for Ryu’s design</li>
<li>Inspiration and reference for Ryu’s attacks, and animations.</li>
</ol>
<p>So, lets step back for a moment. I started this whole post telling you that Street Fighter II was great. But&#8230;..</p>
<p>&#8230;there was a game before it! Haha, yes, I’m talking about Street Fighter! (Or Fighting Street, for some purists.) The original Street Fighter is the actual first appearance of Ryu. I like to think that a majority of his design was established here, and only further enhanced in Street Fighter II. We’ll get to those points in a moment.</p>
<p>So this is how Ryu appeared in his character illustration in Street Fighter. Art by CRMK.<br />
<a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/sf1_01/" rel="attachment wp-att-678"><img class="aligncenter size-medium wp-image-678" title="sf1_01" src="http://arttronik.files.wordpress.com/2012/01/sf1_01.jpg?w=165&#038;h=300" alt="" width="165" height="300" /></a><br />
Here is how Ryu appeared in game, and on the art of the arcade cabinet:</p>
</div>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-originalartwork/" rel="attachment wp-att-671"><img class="aligncenter size-medium wp-image-671" title="ryu-originalartwork" src="http://arttronik.files.wordpress.com/2012/01/ryu-originalartwork.jpg?w=200&#038;h=300" alt="" width="200" height="300" /></a></p>
<p>Akiman is the genius designer who created Ryu, and most of the cast of the entire Street Fighter franchise. Akiman is practically the nucleus of what held together the Capcom Design Team. CRMK/Bengus, Kinu Nishimura, Edayan, and Ikeno-all pretty much worked from the precedent set by Akiman (and later, CRMK). He is really truly at a level that is beyond most character designers-to this day. His work is often seen in animation and games currently. (The link to his blog on on my side bar. Give it a click!)So, when Akiman designed Ryu I think he had a chain of thoughts, a few identified here. Ok, so follow me here:One of the most notable Karateka of this century, Masatasu Oyama, founded Kyokushinkai karate. This style has emphasis on hard hitting strikes, and practicality. Oyama fully believed that one was to immerse themselves in the art, and had to become one with the fist. This oneness was seen as “ultimate truth” and required devotion.</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/masoyama/" rel="attachment wp-att-655"><img class="aligncenter size-medium wp-image-655" title="MasOyama" src="http://arttronik.files.wordpress.com/2012/01/masoyama.jpg?w=209&#038;h=300" alt="" width="209" height="300" /></a></p>
<p dir="ltr">(The image above was most likely the inspiration for Ikeno’s drawing of Evil Ryu.)</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/evilryu/" rel="attachment wp-att-650"><img class="aligncenter size-medium wp-image-650" title="evilryu" src="http://arttronik.files.wordpress.com/2012/01/evilryu.jpg?w=240&#038;h=300" alt="" width="240" height="300" /></a><br />
Well, just how devoted was Oyama?</p>
<p>VERY devoted.</p>
<p>Oyama was known to take his “yamagomori” or, solitary training retreats. During these, he’d train alone in the mountains, perfecting his art and becoming closer to his “truth.”During these ascetic retreats, he was focused, regimented and becoming one with his body via his training. This intense training in many martial arts has been noted to develop spiritual connections. A note I find interesting is that Oyama was said to have read Musashi’s “Book of Five Rings” as his sole reading during one of his training retreats. (A fun parallel between Musashi and Ryu can be seen in Takehiko Inoue’s amazing biographical-fiction manga, Vagabond and the Street Fighter mangas: Street Fighter Zero and Ryu Final by Masahiko Nakahira.  Each contain a wanderer gaining strength through battle and battling a darker inner violence. This violence is only tamed through reaching enlightenment via mastering their respective arts.)</p>
<p>Not only did Oyama dedicate himself to training alone, he opened his own dojo in 1953. He taught in Japan, and also decided to expand his art and demonstrated his karate around the world. Oyama didn’t only train against other martial artists-Oyama was also known to fight bulls!</p>
<p>Yes. BULLS. Oyama is credited for fighting and defeating bulls as his training. Talk about devotion and training!</p>
<p>So, its fair to say that a bit of Ryu’s personality is derived but Oyama. This however, is only the tip of the iceberg.</p>
<p>Oyama’s students, also are key points to Ryu’s character. Sonny Chiba was a student of Oyama AND starred as Mas Oyama in his film “The Karate Bullfighter” or “The Champion of Death”, depending on the nation in which the film was released. In the poster of this film you see Chiba (as Oyama) fighting bulls! This film was also inspired by a comic written by legendary writer Kajiwara Ikki, titled “Karate Baka Ichidai” (A Karate Crazy Life!) Of note, Chiba ALSO starred in a film titled “The Street Fighter.”Let&#8217;s pause from talking about Oyama’s students for just a moment. The comic I just mentioned, “Karate Baka Ichidai” is a subject worth delving into. This book was written with a heavy emphasis on Oyama’s life and points out lots of great things about Oyama in a entertaining way. As the book is hard to find in print and scanned online, I can link you to a short video of the opening. Take a look at this:</p>
<span style="text-align:center; display: block;"><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/"><img src="http://img.youtube.com/vi/p8OBYROO0jo/2.jpg" alt="" /></a></span>
<p>Pretty awesome, I’d say! So, in that opening we kinda get a glimpse into the feel of the comic and what Oyama stood for. Take a look at his expressions and strikes! I can certainly see Akiman finding this mood to be fitting of a main character! Also, I think a few subtle things here may have had led to a spark of a design idea. Check out this image I created below. I think it’ll all become clearer!</p>
<p><a href="http://arttronik.wordpress.com/?attachment_id=744"><img class="aligncenter size-full wp-image-744" title="oyama to ryu comparison copy" src="http://arttronik.files.wordpress.com/2012/01/oyama-to-ryu-comparison-copy.jpg?w=500&#038;h=201" alt="" width="500" height="201" /></a><br />
Take a look at that hair, the furrowed and thick brow-and open and steady expression! I really think that this was the birth of Ryu.It’s also possible that the intro influenced some game ideas as well. The breaking of stone in the intro was similar to a bonus game in Street Fighter. (And its a bit of a stretch, but perhaps kicking the wine bottle led to the idea of the wine cellar barrel breaking bonus stage in SF2&#8230;? Haha, or not.)</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/3rdbonusstagestreetfighter1/" rel="attachment wp-att-643"><img class="aligncenter size-medium wp-image-643" title="3rdbonusstagestreetfighter1" src="http://arttronik.files.wordpress.com/2012/01/3rdbonusstagestreetfighter1.png?w=300&#038;h=223" alt="" width="300" height="223" /></a><br />
Let’s discuss “Karate Baka Ichidai” and Oyama a little more.So, In “Karate Baka Ichidai”, Oyama fought many fighters-notably a boxer with straightforward and fast strikes (Similar to “Mike” in SF and “M. Bison” in SF2.) and also challenged Muay Thai fighters. This is rooted in fact. Oyama was said to have fought and also sent students to fight Muay Thai practitoners in real life.  Starting to sound like Street Fighter? It gets better!I read this bit of info online and it was too good to NOT share. It strongly coincides with my own ideas and research.  Apparently, in the “Karate Baka Ichidai” comic, the main character fights Reiba ,the strongest of the Muay Thai fighters.  Sound like Ryu? Certainly. But the truly uncanny part is Reiba himself. Take a look at his design.</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/reiba/" rel="attachment wp-att-661"><img class="aligncenter size-full wp-image-661" title="reiba" src="http://arttronik.files.wordpress.com/2012/01/reiba.gif?w=500" alt=""   /></a><br />
It seems that Akiman also thought about his boss design from this same comic! Reiba is most likely the inspiration for Sagat, the “Emperor of Muay Thai.” This is fitting as Sagat is the (exceptionally difficult- i.e., broken) boss of Street Fighter.</p>
<p>So, lets head back to the discussion about the students of Mas Oyama. We already discussed Sonny Chiba. But two others are very striking-and one certainly led to more character ideas for Ryu. Oyama had two prominent students who fought Muay Thai practitioners.</p>
<p>Yoshiji Soeno was a great student under Oyama. Soeno was appointed to fight alongside Yamazaki in the kickboxing competitions against the Muay Thai fighters. He later establishes his own style based off of Kyokushin, called Shidokan. Furthermore, he loses to Yamazaki in one of their kickboxing tournaments. Something of note is that Soeno fought the Muay Thai practitioners with the stats of 5’8” ½ and 150lbs. This nearly the same weight as Ryu in SF2. Ryu, is 5’9” and the same weight.</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/soeno-and-ryu-copy/" rel="attachment wp-att-746"><img class="aligncenter size-full wp-image-746" title="soeno and ryu copy" src="http://arttronik.files.wordpress.com/2012/01/soeno-and-ryu-copy.jpg?w=500&#038;h=499" alt="" width="500" height="499" /></a></p>
<p>Check out that stance and build. Visually, Ryu shares much in common with Soeno.</p>
<p><a href="http://arttronik.wordpress.com/?attachment_id=745"><img class="aligncenter size-full wp-image-745" title="ryu and soeno 2 copy" src="http://arttronik.files.wordpress.com/2012/01/ryu-and-soeno-2-copy.jpg?w=500&#038;h=327" alt="" width="500" height="327" /></a></p>
<p>Terutomo Yamazaki was the other (perhaps most notable) student. Known as a genius of Karate, he defeated the Muay Thai fighters and also adapted their strikes to enhance his karate. While researching him, I found that instructor Shigeru stated that people were impressed with his talent and force. He was truly powerful and impressive. Light and fast and attacked with destructive power. It was also stated that he was a fan favorite and “is a stronger and better-looking man than Bruce Lee.” ( I have a reason for stating that line in particular.)  Also of note, Yamazaki was liked by Oyama for his frank honesty and blunt statements. It seems, he likes to speak the truth and certainly did so. Yamazaki was also known as a brilliant teacher and his students often said that “Yamazaki has a technique which means defense is offense.” (I&#8217;d take this to mean that his best defense was a relentless offense.) This sounds like someone else I’ve heard of in street fighter. An honest and frank, brilliant teacher of  Oyama’s style, whom attacked with light and fast destructive power-in which defense means offense&#8230;AND attractive, at that?</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ken-3rd/" rel="attachment wp-att-653"><img class="aligncenter size-medium wp-image-653" title="ken-3rd" src="http://arttronik.files.wordpress.com/2012/01/ken-3rd.jpg?w=275&#038;h=300" alt="" width="275" height="300" /></a><br />
Yup, I’d say that Yamazaki’s personality was perhaps the impetus of Ken, a fellow student under the same teacher as Ryu. I wouldn&#8217;t confirm this as &#8220;the basis of Ken&#8221; though I’d say that it is possible that it played a part in the design process. I’m sure Ken was designed visually to contrast to Ryu. But, the character’s personality is pretty similar to Yamazaki. Another fun note was that, in the first Street Fighter-Ken was the 2p Ryu. Also, considering Yamazaki adopted Muay Thai into his Karate, it may explain why Ken’s grab animation is reminiscent of a clench, performed by many Muay Thai fighters! <a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ken-kneethrow/" rel="attachment wp-att-654"><img class="aligncenter size-full wp-image-654" title="ken-kneethrow" src="http://arttronik.files.wordpress.com/2012/01/ken-kneethrow.gif?w=500" alt=""   /></a><br />
So, tie all of this together: Oyama, Soeno, Karate Baka Ichidai&#8230;..and you pretty much get a general idea of where the idea of Ryu is coming from!Let’s discuss a few other other elements involved in his design:The Nio statues are large statues usually seen at entrances of some Buddhist temples in Japan (as well as China and Korea). The Nio are guardians of Buddha whom used  force to protect the values highlighted in the Mahayana. The  Mahayana is one of the two large sects of Buddhism that believed that people reached enlightenment through the Bodhisattva- or “great vehicle” of openness and truth.Of the statues Agyo is seen making the “ah” sound-showing an open mouth. Ungyo has his mouth shut tightly and is making the “un” or “hum” sound.</p>
<p><img class="aligncenter" src="https://lh6.googleusercontent.com/ABNxmGfVSpeb09n8anZe-xxZuy4zz2fN8b1SUAvfc0aQtbKNXrmAX4VCAP0oudpKLJ3a9dILp2G6UVecwpuT353mRtOW_PPoA6lPDRh1UGHu04AqPA" alt="" width="330px;" height="235px;" /></p>
<p>This is most likely another reference point for Ryu and Gouki. Ryu opens his mouth during win poses and attacks, where as Gouki is silent, he grunts and speaks few words. These two are opposite forms of the same art , and are sort of the beginning and end-in parallel.. This is seen in the CRMK character art  of Gouki-his pose is more reminiscent of the Nio statues. This certainly affected his unique stance in the SF Zero/Alpha games as well.</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/akuma-ttt/" rel="attachment wp-att-647"><img class="aligncenter size-medium wp-image-647" title="akuma-ttt" src="http://arttronik.files.wordpress.com/2012/01/akuma-ttt.jpg?w=225&#038;h=300" alt="" width="225" height="300" /></a><a style="color:#df0000;line-height:22px;" href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/akuma-alpha-stance/" rel="attachment wp-att-646"><img class="size-full wp-image-646 aligncenter" style="border-color:initial;border-style:initial;" title="akuma-alpha-stance" src="http://arttronik.files.wordpress.com/2012/01/akuma-alpha-stance.gif?w=500" alt=""   /></a></p>
<p>The Nio statues are seen in many street fighter stages, namely the stage of Gouki in Capcom Vs. SNK, and Geese stage, and more recently in the temple stages in Street Fighter 4. (A personal note here, Capcom Vs. SNK has some of the coolest stages in fighting game history. The stages, music and interface are all such a great treat!) The Nio also inspired attack names and slight design cues for the character, Oro.</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/nioustages/" rel="attachment wp-att-657"><img class="aligncenter size-medium wp-image-657" title="nioustages" src="http://arttronik.files.wordpress.com/2012/01/nioustages.jpg?w=300&#038;h=229" alt="" width="300" height="229" /></a><br />
Sorry for the mugen images as well. Its tough to find legit images of those stages&#8230;especially Gouki’s!Another point in Ryu’s design would be the color. Color design is imperative in games, and Akiman and his team really had to nail the correct colors for the game. Ryu, wears a white gi-which follows tradition. The darker belt and hair adds contrast, and the red headband adds emphasis. Also, its inferred that Ryu is indeed, at the black-belt level. Like Ryu’s design, the magic is in its well-thought-out simplicity. Its a great palette. It emphasizes his heritage as well-he wears the colors in the Japanese flag.The Street Fighter cast is composed of lots of this. Each character is designed with notable color in mind. Designer Ashley Browning, created a piece# that will demonstrate this with ease. Take a look at this:</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/street-fighter_minimal01/" rel="attachment wp-att-683"><img class="aligncenter size-medium wp-image-683" title="street-fighter_minimal01" src="http://arttronik.files.wordpress.com/2012/01/street-fighter_minimal01.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a><br />
Pretty awesome, right? Though its just a few blocks of color-anyone familiar with Street Fighter can identify those characters! This is the power of the color design on Akiman’s work.So, after Street Fighter, Ryu has appeared in each subsequent Street Fighter. When Street Fighter gained its sequel, Street Fighter II (and its various iterations) Ryu went through a design overhaul. Designers Akiman and Kinu Nishimura were responsible for creating a more definitive image of what we know as Ryu.</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-nice-sketches1/" rel="attachment wp-att-670"><img class="aligncenter size-full wp-image-670" title="ryu-nice-sketches1" src="http://arttronik.files.wordpress.com/2012/01/ryu-nice-sketches1.jpg?w=500" alt=""   /></a></p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/super_street_fighter_ii_x_art_ryu_1/" rel="attachment wp-att-684"><img class="aligncenter size-full wp-image-684" title="Super_Street_Fighter_II_X_Art_Ryu_1" src="http://arttronik.files.wordpress.com/2012/01/super_street_fighter_ii_x_art_ryu_1.jpg?w=500&#038;h=455" alt="" width="500" height="455" /></a><br />
We see here that Ryu’s hair was now defined. A shorter cut from Street Fighter’s iteration, also the placement and direction of his bangs and hair pattern are designed. The most interesting change was the loss of the shoes, and the tattered edges on his gi. These tattered edges show a rugged quality fitting for the world of Street Fighter II. I find it easier to believe that Ryu was a wandering fighter seeking enlightenment via perfection of his martial art-when he looks like this. The torn edges are a great contrast to his sparring partner, fellow student, and best friend: Ken. Ken has gi edges that are intact. This also suits Ken’s lifestyle. As a world champion and wealthy action star- Ken would most likely have more tailored clothes as Ryu would not. Also, Ryu exposes more of chest with a more open gi, and ken has a higher more formal gi opening-showing less of his chest. The design also creates the basis of the face that is most recognizable as Ryu-while keeping some qualities with the original reference of Karate Baka Ichidai. It is certainly obvious that Ryu has really come into his own character here.</p>
<p>Ryu’s design from Street Fighter II was used to create his presence in the alpha/zero games. In Street Fighter Zero, Ryu resembles and is built like CRMK’s design from the first Street Fighter-with the new design cues from Street Fighter 2. Very young, fresh faced, yet still very tough and capable. Each image of Ryu in the Zero games oozed a solemn confidence.</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-street-fighter-alpha-3-picture/" rel="attachment wp-att-674"><img class="aligncenter size-full wp-image-674" title="ryu-street-fighter-alpha-3-picture" src="http://arttronik.files.wordpress.com/2012/01/ryu-street-fighter-alpha-3-picture.png?w=500" alt=""   /></a><br />
Street Fighter III really started to making strides in design. While the basis of Ryu from Street Fighter II stayed. Some enhancements were made to his design. Ryu bulks up a little, with muscles like his triceps, for example-growing larger. This is a smart design choice as the punching power of arm thrusts relies on strong triceps.</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-sf3pic/" rel="attachment wp-att-673"><img class="aligncenter size-full wp-image-673" title="ryu-sf3pic" src="http://arttronik.files.wordpress.com/2012/01/ryu-sf3pic.jpg?w=500" alt=""   /></a></p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/sf3-01/" rel="attachment wp-att-685"><img class="aligncenter size-full wp-image-685" title="SF3-01" src="http://arttronik.files.wordpress.com/2012/01/sf3-01.jpg?w=500&#038;h=563" alt="" width="500" height="563" /></a></p>
<p>Of course research went into designing his strikes and making them more intelligent as well. (We’ll get to that in a bit as well.)</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-3s/" rel="attachment wp-att-686"><img class="aligncenter size-full wp-image-686" title="ryu-3s" src="http://arttronik.files.wordpress.com/2012/01/ryu-3s.jpg?w=500&#038;h=666" alt="" width="500" height="666" /></a><br />
Since Ryu is older here, it shows. He looks the most hardened and powerful here, and he also maintains his calm demeanor. Its almost as if Ryu is “complete” in mastering his art.  A crowning achievement of the Street Fighter III games is that they were created on the CPS3 board. The games created on this arcade board were vastly superior in animation quality to many games created during the same time (and today even!) and looked flawless! When Ryu animated in any of the Street Fighter III games-it has a great impact to it! Every important fundamental rule of animation is seen in his movements. (For more info on animation principles, read :<a title="Darkstalkers and the 12 Priniciples of Animation" href="http://art-eater.com/2010/07/test-1-darkstalkers/">http://art-eater.com/2010/07/test-1-darkstalkers/</a>) There is a great deal of stretch, squash, snap and speed in each of the animations. Its really a marvel. During the Street Fighter III era, Ryu’s gi seemed to be a bit looser, which also really created some amazing animation as well. I really love the way Ryu looks in the Street Fighter III games-this iteration really defines what I think to be the pinnacle of Ryu’s design.</p>
<p><img class="size-full wp-image-689 alignnone" title="ryu-walkf" src="http://arttronik.files.wordpress.com/2012/01/ryu-walkf.gif?w=500" alt=""   /><a style="text-align:center;" href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-twist/" rel="attachment wp-att-688"><img class="size-full wp-image-688 alignnone" title="ryu-twist" src="http://arttronik.files.wordpress.com/2012/01/ryu-twist.gif?w=500" alt=""   /></a></p>
<div>
<p>In the most recent iteration of Street Fighter, Street Fighter IV; designer Daigo Ikeno (from Street Fighter III: Third Strike, as well) created a Ryu with a few new design twists. What we get for Ryu’s design-is solid work, I&#8217;d expect nothing less from Ikeno. Lets take a look:</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/sf4ryu/" rel="attachment wp-att-679"><img class="aligncenter size-full wp-image-679" title="sf4ryu" src="http://arttronik.files.wordpress.com/2012/01/sf4ryu.jpg?w=500&#038;h=205" alt="" width="500" height="205" /></a></p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/sfiv_pc_concept_art_ryu_07/" rel="attachment wp-att-681"><img class="aligncenter size-full wp-image-681" title="SFIV_PC_Concept_Art_Ryu_07" src="http://arttronik.files.wordpress.com/2012/01/sfiv_pc_concept_art_ryu_07.jpg?w=500&#038;h=665" alt="" width="500" height="665" /></a></p>
<p>The definition of Ryu’s face is a new element here. His face is chiseled and rugged, thicker, and more muscular. He looks very fiercely with stern eyes. Less friendly from the Street Fighter III Ryu, but no less calm and capable. We also see a shortening of the hair length. Like the Karate Baka Ichidai character, the lower lip is very full and the chin is prominent, leaving a heavy indentation under the lip. We also get a better picture of his bone structure. Ikeno notes that his goal was to emphasize the shape of Ryu’s face.  Ikeno’s Ryu maintains his classic appeal with a few different touches. I think the concept art shows a cool caricature or a fairly modern fighter-with the design cues from the original inception. Its fun!</p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/sfiv_pc_concept_art_ryu_02/" rel="attachment wp-att-680"><img class="aligncenter size-full wp-image-680" title="SFIV_PC_Concept_Art_Ryu_02" src="http://arttronik.files.wordpress.com/2012/01/sfiv_pc_concept_art_ryu_02.jpg?w=500&#038;h=392" alt="" width="500" height="392" /></a></p>
<p>Ryu, when viewed full body also has some changes in his physique. Ryu’s shoulders are broader- the arms more muscular, packed with bulk. His legs are also much more muscular. My favorite thing to note from this design is how prominent his hands and feet are. They re large, but not unbelievable for the design. They are his primary weapons, I’m sure the choice was to emphasize them. Also, Ikeno had been doing this in other illustrations, but its cool to note that he started giving Ryu’s glove a logo. (He later adds kanji on his belt as well.) Ikeno states that Ryu did become excessively muscular in this design, but ultimately, it was the best design decision for the time of Street Fighter 4. These designs nod back to the designs of Street Fighter II, which was a goal in the game&#8217;s design and development in many areas. As amazing as the Street Fighter IV concepts for Ryu are, I feel that the Street Fighter III Ryu is the most refined. Not to say that the changes made in Street Fighter IV&#8217;s concept art (i.e musculature and faces) aren&#8217;t impressive (as they are) but in no way do these changes make Street Fighter IV visually more sophisticated than the designs of Street Fighter III&#8217;s Ryu; despite popular modern opinions.</p>
<p>I really could go on about Ikeno and the Capcom Design team&#8217;s work at length, but maybe I’ll save that for another post. Haha.</p>
<p>So, lets take a look at Ryu’s strikes. We now know that Ryu has a design basis in Oyama and Soeno-and as such, he fights like both of them. The dominant focus on Ryu’s method of attack is rooted in Oyama’s strikes. We also have strikes that are impossible for a human being to perform, and the inspiration for those would be nothing other popular comics and animation! Fun, cool, dynamic and they leave a lasting impact! Lets take a look at some of these!</p>
<p>For reference, I’ll be using mostly SF3 sprites. As I said earlier-they really are the best of the best.</p>
<p>So, Ryu’s primary mode of attack, and normals are derivatives of Oyama’s Kyokushin karate. Of note, his block is precisely what Oyama drafted in his own texts.</p>
<p style="text-align:center;"><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-wk/" rel="attachment wp-att-676"><img class="size-full wp-image-676 alignnone" title="ryu-wk" src="http://arttronik.files.wordpress.com/2012/01/ryu-wk.gif?w=500" alt=""   /></a><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-mpc/" rel="attachment wp-att-669"><img class="size-full wp-image-669 alignnone" title="ryu-mpc" src="http://arttronik.files.wordpress.com/2012/01/ryu-mpc.gif?w=500" alt=""   /></a><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-hp/" rel="attachment wp-att-668"><img class="size-full wp-image-668 alignnone" title="ryu-hp" src="http://arttronik.files.wordpress.com/2012/01/ryu-hp.gif?w=500" alt=""   /></a><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-hk/" rel="attachment wp-att-667"><img class="size-full wp-image-667 alignnone" title="ryu-hk" src="http://arttronik.files.wordpress.com/2012/01/ryu-hk.gif?w=500" alt=""   /></a><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-block-high/" rel="attachment wp-att-694"><img class="size-full wp-image-694 aligncenter" title="ryu-block-high" src="http://arttronik.files.wordpress.com/2012/01/ryu-block-high.gif?w=500" alt=""   /></a></p>
<p>Hadoken and Shoryuken are most likely nods to Dragonball, which I’m sure Akiman and CRMK loved. <em>(Note: The actual &#8220;shoryuken&#8221; appeared after Street Fighter, in Dragonball Z; however a similar technique was used in Dragonball, which pre-dates Street Fighter! Thanks Henry, for the discussion!)</em><br />
<a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryuanim/" rel="attachment wp-att-665"><img class="alignnone size-full wp-image-665" title="ryuanim" src="http://arttronik.files.wordpress.com/2012/01/ryuanim.gif?w=500" alt=""   /></a>   <a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/1452587686_c5a721f82f/" rel="attachment wp-att-645"><img class="alignnone  wp-image-645" title="1452587686_c5a721f82f" src="http://arttronik.files.wordpress.com/2012/01/1452587686_c5a721f82f.jpg?w=142&#038;h=210" alt="" width="142" height="210" /></a></p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/gokudragonfist/" rel="attachment wp-att-651"><img class="alignnone size-medium wp-image-651" title="GokuDragonFist" src="http://arttronik.files.wordpress.com/2012/01/gokudragonfist.jpg?w=254&#038;h=300" alt="" width="254" height="300" /></a>   <a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-shoryukens/" rel="attachment wp-att-695"><img class="alignnone size-full wp-image-695" title="ryu-shoryukens" src="http://arttronik.files.wordpress.com/2012/01/ryu-shoryukens.gif?w=500" alt=""   /></a></p>
<p>In SF3, Ryu gained a new technique, which I found to be impressive. It was called his “Joudan Sokutou Geri.” This loosely translates to something meaning “immediate step [forward] kick.” I was looking through Oyama’s text and the technique is very similar to “Ushiro Geri.” I’ve scanned a portion of it for comparison.</p>
<p><a href="http://arttronik.wordpress.com/?attachment_id=742"><img class="aligncenter size-full wp-image-742" title="backkick copy" src="http://arttronik.files.wordpress.com/2012/01/backkick-copy.jpg?w=500&#038;h=633" alt="" width="500" height="633" /></a></p>
<p><a href="http://arttronik.wordpress.com/2012/01/21/ryu-a-study-on-design-and-inspiration/ryu-hcfk/" rel="attachment wp-att-666"><img class="aligncenter size-full wp-image-666" title="ryu-hcfk" src="http://arttronik.files.wordpress.com/2012/01/ryu-hcfk.gif?w=500" alt=""   /></a></p>
<p>Also, Kinu Nishimura, referenced Oyama’s text in her illustration for Ryu’s character art in Capcom Vs SNK 2.  This is Oyama’s “double layer- two hand technique.”</p>
<p><a href="http://arttronik.wordpress.com/?attachment_id=743"><img class="aligncenter size-full wp-image-743" title="openstance copy" src="http://arttronik.files.wordpress.com/2012/01/openstance-copy.jpg?w=500&#038;h=368" alt="" width="500" height="368" /></a></p>
<p>I found those to be particularly interesting. This reference supports the facts, and further makes Ryu’s character that much more impressive!</p>
<p>So there you have it! An overview of Ryu’s character design! Its really a remarkable and untouchable design, and this post doesn&#8217;t delve into everything enough-but its certainly a start! If you found this to be interesting, please check out another post written about Street Fighter III’s boss, Gill: <a title="Gill: Character Design Analysis" href="http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/">http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/</a></p>
<p>Also, check out more of my artwork on this very blog and my tumblr: <a href="http://arttronik.tumblr.com">http://arttronik.tumblr.com</a> .Check back for more&#8230; because there always is more! Click the facebook like button, and leave comments- I’m always looking to encourage good discussion. Also, if you liked posts like this, you probably have something in common with myself and my good friend Richmond. Please check out his blog as well for some amazing writings on video games and art.  A great deal of our discussions over the years over hours of Third Strike led me to write this post!  It’s truly a treat:<a title="Art-Eater, The Blog of Richmond Lee" href="http://www.art-eater.com"> http://www.art-eater.com</a> . Also, thanks to my friend Weigy, for his discussion as well! His work is amazing and he also is someone you should view and follow regularly: <a title="Weigy's Blog" href="http://blog.weigy.com">http://blog.weigy.com</a> .</p>
<p>Thanks for reading and leave a comment!</p>
<p><span style="color:#c0c0c0;"><em>(For those interested, this WordPress format disallows the footnotes I used to cite my websources. They are listed in my sources page.)</em></span></p>
</div>
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		<item>
		<title>&#8220;Now put some voodoo on it&#8230;&#8221;</title>
		<link>http://arttronik.wordpress.com/2012/01/11/janellemonae/</link>
		<comments>http://arttronik.wordpress.com/2012/01/11/janellemonae/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 23:34:22 +0000</pubDate>
		<dc:creator>Arttronik</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[arttronik]]></category>
		<category><![CDATA[bright colors]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[cartoons]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[janelle]]></category>
		<category><![CDATA[janelle monae]]></category>
		<category><![CDATA[monae]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://arttronik.wordpress.com/?p=600</guid>
		<description><![CDATA[This post features the drawing I was working on during the last day of 2011. I prefer things that are black and white-however, I realize that my body of work lacks very bright things&#8211;so I decided to go with a &#8230; <a href="http://arttronik.wordpress.com/2012/01/11/janellemonae/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=600&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://arttronik.wordpress.com/2012/01/11/janellemonae/t/" rel="attachment wp-att-601"><img class="aligncenter size-medium wp-image-601" title="The Archandroid" src="http://arttronik.files.wordpress.com/2012/01/the-archandroid-blogversion-by-arttronik.jpg?w=300&#038;h=242" alt="" width="300" height="242" /></a></p>
<p>This post features the drawing I was working on during the last day of 2011. I prefer things that are black and white-however, I realize that my body of work lacks very bright things&#8211;so I decided to go with a finished color version with more than just a black and white drawing.</p>
<p>The idea behind this piece was to illustrate Janelle Monae. Monae is an amazing singer, and frankly-shes an unparalleled talent in current American music. For those who know me, you’ll know that I love instrumental music, and all of my favorite singers (except two) are no longer making music. Janelle is something special. Her newest album, “The Archandroid” is phenomenal. She has command over a powerful and versatile voice and has a selection of fitting melodies(go Kallindo!) accompanying her fantastic voice. Her album is a story that takes place in the future city of “Metropolis”, and has a really cool narrative behind it-which is shown in the message, tone and lyrics of each song. If you listen to the album, you’ll note some really smooth and pleasing transitions between songs as well. My favorite is between Dance of Die &gt;Faster (my favorite song)&gt; Locked Inside. Not only does the album tell a story-lots of it can be applied to life as we know. Its a brilliant thing to see the thought placed behind it. I hope she continues to have a successful musical career.</p>
<p>If you&#8217;ve never listened to her music, check <a title="Tightrope by Janelle Monae" href="http://youtu.be/pwnefUaKCbc"> this</a>  out. Its her music video for the song, “Tightrope.” Coupled with her sound-Janelle seems to have a calm and relaxed personality with a righteous intent. She states that her music is for the “have-nots” ,and like her character “The Archandroid” she passes on her message through music. Additionally, she can be very lively and filled with a spectacular energy! Her performance in the link above will certainly demonstrate that.</p>
<p>That bright energy was the inspiration for the piece. Lively, wide-eyed, and fun!  Below, are the various stages of the drawing. I highly prefer black and white work, and honestly I’d have left it at the black and white stage. I’m a huge fan of the contrast and shapes made. The proportions are cartooned and exaggerated-and I’m also pretty sure this is the “cutest” thing I’ve ever drawn-a slight break from the fighters and monsters that usually fill my sketchbooks. (Heh.) Also, you’ll see a sketch of “Metropolis” that is in the background of the drawing. That was based off of the city in Fritz Lang’s film, “Metropolis” which is certainly a source of some inspiration for “The Archandroid.”  Just about everything was done with brushes and g-pens, until I got to the crazy color phase. I also had a “welcome to Metropolis” text there, but decided against it in the end.</p>
<p><a href="http://arttronik.wordpress.com/2012/01/11/janellemonae/tumblr_lwu0tv8qn31qifdkoo1_1280/" rel="attachment wp-att-605"><img class="aligncenter size-medium wp-image-605" title="Concept Sketches and Rough Idea" src="http://arttronik.files.wordpress.com/2012/01/tumblr_lwu0tv8qn31qifdkoo1_1280.jpg?w=300&#038;h=216" alt="" width="300" height="216" /></a></p>
<p><a href="http://arttronik.wordpress.com/2012/01/11/janellemonae/415403_851430419847_39606820_38676817_1986083553_o/" rel="attachment wp-att-603"><img class="aligncenter size-medium wp-image-603" title="Drawing and Inking " src="http://arttronik.files.wordpress.com/2012/01/415403_851430419847_39606820_38676817_1986083553_o.jpg?w=225&#038;h=300" alt="" width="225" height="300" /></a></p>
<p><a href="http://arttronik.wordpress.com/2012/01/11/janellemonae/img_20111230_001623/" rel="attachment wp-att-604"><img class="aligncenter size-medium wp-image-604" title="Metropolis" src="http://arttronik.files.wordpress.com/2012/01/img_20111230_001623.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p><a href="http://arttronik.wordpress.com/2012/01/11/janellemonae/j/" rel="attachment wp-att-602"><img class="aligncenter size-medium wp-image-602" title="Janelle Monae by Arttronik" src="http://arttronik.files.wordpress.com/2012/01/janelle-black-and-white-blog-version-by-arttronik.jpg?w=251&#038;h=300" alt="" width="251" height="300" /></a></p>
<p><strong><strong></strong></strong>I hope it looks good! It was fun doing something different from usual stuff-and it was cool to cartoon a singer I enjoy. Thanks for reading! If you enjoyed posts like this, click the &#8220;like&#8221; <strong> button </strong>(and the facebook like button too!) on the blog to subscribe and be updated with more. For more sketches, be sure to check my <span style="color:#0000ff;"><a title="Arttronik's Tumblr- &quot;Studio Arttronik&quot;" href="http://arttronik.tumblr.com"><span style="color:#0000ff;">tumblr</span></a></span> with<em> almost</em> daily sketch updates, and check back to this blog for for finished drawings and design analysis!</p>
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		<media:content url="http://arttronik.files.wordpress.com/2012/01/the-archandroid-blogversion-by-arttronik.jpg?w=150" medium="image">
			<media:title type="html">The Archandroid</media:title>
		</media:content>

		<media:content url="http://0.gravatar.com/avatar/e37e9d089447b947a414bafeb9fe3062?s=96&#38;d=&#38;r=G" medium="image">
			<media:title type="html">arttronik</media:title>
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		<media:content url="http://arttronik.files.wordpress.com/2012/01/the-archandroid-blogversion-by-arttronik.jpg?w=300" medium="image">
			<media:title type="html">The Archandroid</media:title>
		</media:content>

		<media:content url="http://arttronik.files.wordpress.com/2012/01/tumblr_lwu0tv8qn31qifdkoo1_1280.jpg?w=300" medium="image">
			<media:title type="html">Concept Sketches and Rough Idea</media:title>
		</media:content>

		<media:content url="http://arttronik.files.wordpress.com/2012/01/415403_851430419847_39606820_38676817_1986083553_o.jpg?w=225" medium="image">
			<media:title type="html">Drawing and Inking </media:title>
		</media:content>

		<media:content url="http://arttronik.files.wordpress.com/2012/01/img_20111230_001623.jpg?w=300" medium="image">
			<media:title type="html">Metropolis</media:title>
		</media:content>

		<media:content url="http://arttronik.files.wordpress.com/2012/01/janelle-black-and-white-blog-version-by-arttronik.jpg?w=251" medium="image">
			<media:title type="html">Janelle Monae by Arttronik</media:title>
		</media:content>
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		<title>The King of Characters, a brilliant post by good friend: Art Eater</title>
		<link>http://arttronik.wordpress.com/2011/12/20/the-king-of-characters-a-brilliant-post-by-good-friend-art-eater/</link>
		<comments>http://arttronik.wordpress.com/2011/12/20/the-king-of-characters-a-brilliant-post-by-good-friend-art-eater/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 04:40:24 +0000</pubDate>
		<dc:creator>Arttronik</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cool kids]]></category>
		<category><![CDATA[dna games]]></category>
		<category><![CDATA[katsuya terada]]></category>
		<category><![CDATA[king of fighters]]></category>
		<category><![CDATA[king of fighters series]]></category>

		<guid isPermaLink="false">http://arttronik.wordpress.com/?p=581</guid>
		<description><![CDATA[Brother, friend, art lead at DNA games, gourmet artist, and all-around-good-guy; Art-Eater has posted another brilliant breakdown on why some things just look great. This time he highlights the newest installment of SNK&#8217;s King of Fighters series. Please give his &#8230; <a href="http://arttronik.wordpress.com/2011/12/20/the-king-of-characters-a-brilliant-post-by-good-friend-art-eater/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=581&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://profile.ak.fbcdn.net/hprofile-ak-snc4/41779_130135027031682_6291_n.jpg" alt="Art Eater" width="180" height="255" /></p>
<p>Brother, friend, art lead at DNA games, gourmet artist, and all-around-good-guy; Art-Eater has posted another brilliant breakdown on why some things just look great. This time he highlights the newest installment of SNK&#8217;s King of Fighters series.</p>
<p>Please give his blog a nice read. If youre interested in anything that I am, you&#8217;ll love this blog. Furthermore he talks about other awesome games and movies, and even has a nice breakdown of a night with Katsuya Terada.</p>
<p>All of the cool kids are reading this blog. Be sure to leave him a comment! Tell him &#8220;Arttronik&#8221; sent you!</p>
<p><a href="http://art-eater.com/2011/12/king-of-characters/">http://art-eater.com/2011/12/king-of-characters/</a></p>
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			<media:title type="html">arttronik</media:title>
		</media:content>

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			<media:title type="html">Art Eater</media:title>
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		<item>
		<title>Hayagriva</title>
		<link>http://arttronik.wordpress.com/2011/12/04/hayagriva/</link>
		<comments>http://arttronik.wordpress.com/2011/12/04/hayagriva/#comments</comments>
		<pubDate>Sun, 04 Dec 2011 18:08:10 +0000</pubDate>
		<dc:creator>Arttronik</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[arttronik]]></category>
		<category><![CDATA[buddhism]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[deva]]></category>
		<category><![CDATA[god]]></category>
		<category><![CDATA[hayagriva]]></category>
		<category><![CDATA[lateef]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://arttronik.wordpress.com/?p=573</guid>
		<description><![CDATA[The newest drawing here is based off of the art of Tibetan gods. I&#8217;ve always found the Southeastern Asian nations to have very appealing and interesting art and architecture. This piece is in homage to that fascination. To borrow from &#8230; <a href="http://arttronik.wordpress.com/2011/12/04/hayagriva/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=573&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://arttronik.wordpress.com/2011/12/04/hayagriva/hayagrivared/" rel="attachment wp-att-574"><img class="aligncenter size-medium wp-image-574" title="HayagrivaRED" src="http://arttronik.files.wordpress.com/2011/12/hayagrivared.jpg?w=198&#038;h=300" alt="" width="198" height="300" /></a></p>
<p>The newest drawing here is based off of the art of Tibetan gods. I&#8217;ve always found the Southeastern Asian nations to have very appealing and interesting art and architecture. This piece is in homage to that fascination.</p>
<p>To borrow from Chandra&#8217;s &#8220;Tibetan Art Hayagriva  in his wrathful form &#8220;was popular with the horse-loving Tibetans and Mongols. Buddhagguhya&#8217;s commentary on the Mahavairocana Sutra says that he purifies the defilements of the mind with the speed of a galloping horse.&#8221;</p>
<p>Pretty awesome, huh?</p>
<p>In the actual paintings of Hayagriva, he&#8217;s far more menacing than the character I&#8217;ve derived. He has six armed arms, tiger skin, multiple feet and he tramples snakes. He also uses snakes for ornaments and also has horse heads rising out of disheveled hair.</p>
<p>Perhaps I&#8217;ll push the next one to those extremes. I&#8217;ve also decided to ink this traditionally and attack the drawing with bright colors. To appease my curiosity, I&#8217;ve also attached a version with more blue added, as it is easier on the eyes and a nice compliment to the orange tiger skin. I actually prefer this version, but the source material certainly does demand the red.</p>
<p><a href="http://arttronik.wordpress.com/2011/12/04/hayagriva/hayagrivavio/" rel="attachment wp-att-575"><img class="aligncenter size-medium wp-image-575" title="hayagrivaVIO" src="http://arttronik.files.wordpress.com/2011/12/hayagrivavio.jpg?w=198&#038;h=300" alt="" width="198" height="300" /></a></p>
<p>If you liked this (or didn&#8217;t), please leave comments and check back for more soon!</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">arttronik</media:title>
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		<media:content url="http://arttronik.files.wordpress.com/2011/12/hayagrivared.jpg?w=198" medium="image">
			<media:title type="html">HayagrivaRED</media:title>
		</media:content>

		<media:content url="http://arttronik.files.wordpress.com/2011/12/hayagrivavio.jpg?w=198" medium="image">
			<media:title type="html">hayagrivaVIO</media:title>
		</media:content>
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		<item>
		<title>Intergalactic Run</title>
		<link>http://arttronik.wordpress.com/2011/10/01/intergalactic-run/</link>
		<comments>http://arttronik.wordpress.com/2011/10/01/intergalactic-run/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 05:04:09 +0000</pubDate>
		<dc:creator>Arttronik</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[painting]]></category>

		<guid isPermaLink="false">http://arttronik.wordpress.com/?p=547</guid>
		<description><![CDATA[I&#8217;m creating a comic for the next MICC, named &#8220;Intergalactic Run&#8221; while I wont show pages on here, I figured I&#8217;d show some sketches from my tumblr. I also drew the main character (sans goatee) here. It was fun! You &#8230; <a href="http://arttronik.wordpress.com/2011/10/01/intergalactic-run/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=547&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://arttronik.wordpress.com/2011/10/01/intergalactic-run/dash_web/" rel="attachment wp-att-548"><img class="aligncenter size-medium wp-image-548" title="Dash_by_Lateef_Allen-McDowell" src="http://arttronik.files.wordpress.com/2011/09/dash_web.jpg?w=210&#038;h=300" alt="" width="210" height="300" /></a></p>
<p>I&#8217;m creating a comic for the next MICC, named &#8220;Intergalactic Run&#8221; while I wont show pages on here, I figured I&#8217;d show some sketches from my tumblr. I also drew the main character (sans goatee) here. It was fun!</p>
<p>You can see sketches and random scribbles for the book here:</p>
<ul>
<li><a href="http://arttronik.tumblr.com/post/10576235740/pencils-for-the-cover-going-to-just-ink-these">http://arttronik.tumblr.com/post/10576235740/pencils-for-the-cover-going-to-just-ink-these</a></li>
<li><a href="http://arttronik.tumblr.com/day/2011/09/04">http://arttronik.tumblr.com/day/2011/09/04</a></li>
<li>http://bit.ly/prTcAd</li>
</ul>
<p>Until next time!</p>
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			<media:title type="html">Dash_by_Lateef_Allen-McDowell</media:title>
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		<title>Tumblr</title>
		<link>http://arttronik.wordpress.com/2011/07/06/tumblr/</link>
		<comments>http://arttronik.wordpress.com/2011/07/06/tumblr/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 20:12:11 +0000</pubDate>
		<dc:creator>Arttronik</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://arttronik.wordpress.com/?p=540</guid>
		<description><![CDATA[I just noticed that I never posted this on here: I have tumblr. I often snap a photo of a sketch and place it on there. So, check it out! Everything I&#8217;ve scribbled this week while not working on a &#8230; <a href="http://arttronik.wordpress.com/2011/07/06/tumblr/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=540&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I just noticed that I never posted this on here: I have tumblr. I often snap a photo of a sketch and place it on there. So, check it out! Everything I&#8217;ve scribbled this week while not working on a larger finished piece is on there!</p>
<p>http://arttronik.tumblr.com/</p>
<p>Above is a practice piece I&#8217;ve done today. Drawing with value instead of line. Its easier by hand, so I&#8217;m getting used to doing it in photoshop. I&#8217;ve started taking lots of advice and info in on methods that will make me a better digital painter.</p>
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		<title>Stylish Remix</title>
		<link>http://arttronik.wordpress.com/2011/06/24/stylish-remix/</link>
		<comments>http://arttronik.wordpress.com/2011/06/24/stylish-remix/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 17:46:57 +0000</pubDate>
		<dc:creator>Arttronik</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blended]]></category>
		<category><![CDATA[cappucino]]></category>
		<category><![CDATA[coffee]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[frappucino]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[remix]]></category>

		<guid isPermaLink="false">http://arttronik.wordpress.com/?p=528</guid>
		<description><![CDATA[I created a contest entry in a few hours, and didn&#8217;t make it. All is well, ya win some&#8230;you lose some! Best of luck to the finalists! About the drawing-it was for a frappucino cup design, with the buzzwords &#8220;blended &#8230; <a href="http://arttronik.wordpress.com/2011/06/24/stylish-remix/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=528&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://arttronik.wordpress.com/2011/06/24/stylish-remix/blendedremix_arttronik_blog/" rel="attachment wp-att-533"><img class="aligncenter size-medium wp-image-533" title="BlendedREMIX_Arttronik_blog" src="http://arttronik.files.wordpress.com/2011/06/blendedremix_arttronik_blog.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p>I created a contest entry in a few hours, and didn&#8217;t make it. All is well, ya win some&#8230;you lose some! Best of luck to the finalists!</p>
<p>About the drawing-it was for a frappucino cup design, with the buzzwords &#8220;blended remix&#8221; and &#8220;happy&#8221; as design cues. So&#8230;I played around with hair shapes and eventually ended at drawing a cool lookin&#8217; guy with hair shaped like a frappucino- drinking a frappucino, of course! A little brush pen drawing of him was derived from the sketches and then it was all composited in photoshop-with the addition of (happy) fruit, coffee beans, and random shapes and ice cubes. I figured with these colors and smiling fruit&#8230;the &#8220;happy&#8221; part would be visually obvious. I chose to use large black shapes in the guy because I personally like spotted blacks in non painted works-and for something as colorful as this is, its nice to have an area of &#8220;rest&#8221; for the eyes. It anchors everything.</p>
<p>arttronik.tumblr.com</p>
<p>Back with more updates soon!</p>
<p><a href="http://arttronik.wordpress.com/2011/06/24/stylish-remix/img_20110610_122649/" rel="attachment wp-att-529"><img class="aligncenter size-medium wp-image-529" title="Sketching Ideas" src="http://arttronik.files.wordpress.com/2011/06/img_20110610_122649.jpg?w=300&#038;h=224" alt="" width="300" height="224" /></a></p>
<p><a href="http://arttronik.wordpress.com/2011/06/24/stylish-remix/img_20110615_183629/" rel="attachment wp-att-530"><img class="aligncenter size-medium wp-image-530" title="Pencils!" src="http://arttronik.files.wordpress.com/2011/06/img_20110615_183629.jpg?w=300&#038;h=224" alt="" width="300" height="224" /></a></p>
<p><a href="http://arttronik.wordpress.com/2011/06/24/stylish-remix/img_20110615_195958/" rel="attachment wp-att-531"><img class="aligncenter size-medium wp-image-531" title="Laying down some ink!" src="http://arttronik.files.wordpress.com/2011/06/img_20110615_195958.jpg?w=300&#038;h=224" alt="" width="300" height="224" /></a></p>
<p><a href="http://arttronik.wordpress.com/2011/06/24/stylish-remix/img_20110615_201424/" rel="attachment wp-att-532"><img class="aligncenter size-medium wp-image-532" title="Almost there..." src="http://arttronik.files.wordpress.com/2011/06/img_20110615_201424.jpg?w=224&#038;h=300" alt="" width="224" height="300" /></a><a href="http://arttronik.wordpress.com/2011/06/24/stylish-remix/img_20110615_201424/" rel="attachment wp-att-532"><br />
</a></p>
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</a></p>
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			<media:title type="html">Laying down some ink!</media:title>
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		<title>Character Design Analysis: Gill</title>
		<link>http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/</link>
		<comments>http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 14:47:22 +0000</pubDate>
		<dc:creator>Arttronik</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[akiman]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[Gill]]></category>
		<category><![CDATA[ikeno]]></category>
		<category><![CDATA[street fighter 3]]></category>
		<category><![CDATA[third strike]]></category>

		<guid isPermaLink="false">http://arttronik.wordpress.com/?p=522</guid>
		<description><![CDATA[To celebrate the re-release of Street Fighter 3: Third Stike-Online Edition, I figured I&#8217;d re post an article I wrote for Capcom Unity on to my personal blog. If you&#8217;re a fan of Capcom characters, this is a fun quick &#8230; <a href="http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=522&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>To celebrate the re-release of Street Fighter 3: Third Stike-Online Edition, I figured I&#8217;d re post an article I wrote for Capcom Unity on to my personal blog. If you&#8217;re a fan of Capcom characters, this is a fun quick read!</p>
<div>
<p>Thanks for reading this post!</p>
<p>Through lots of observation, discussion with knowledgeable friends, and lots of research, I wanted to share some insight into the design of Capcom’s great character designs.</p>
<p>In Capcom’s games, its only logical that most gamers, companies, and website reviews focus on the gameplay. It makes sense&#8211;the product IS a video game after all. However, design (a passion of my own) is truly helpful in creating such wonderful games. Capcom is particularly noted for employing some of the most elite designers in gaming history. Think of a fighting game character,often times Ryu or another Street Fighter comes to mind. It is the power of an appealing design!</p>
<p>Capcom’s design team is noted for creating characters with universal appeal. This particular feat is impressive. Creating a sound and structural drawing can be taught; (though not easy) with  lots of practice and dedication, you could create a pretty solid drawing. However, making a drawing appealing&#8230;is lesst easy. Appeal isn&#8217;t taught. It tiptoes upon a fine line of subjectivity&#8230;but when mastered, its apparent. You know it, you love it.</p>
<p>Capcom character  designs, namely designs in the STREET FIGHTER franchise have this appeal.</p>
<p>So, I’ll discuss one, and lend some insight into possible design cues of the character.</p>
<p>For this first post, I’ve chosen Gill.</p>
<p><a href="http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/gill-3rd/" rel="attachment wp-att-590"><img class="aligncenter size-medium wp-image-590" title="gill-3rd" src="http://arttronik.files.wordpress.com/2011/06/gill-3rd.jpg?w=300&#038;h=240" alt="" width="300" height="240" /></a></p>
</div>
<div></div>
<div>Gill, is the boss of the Street Fighter 3 series of games.  He is the emperor of the Illuminati, and unlike prior and future SF bosses&#8230;his motives were not purely evil. Methods are one thing&#8230;intention is another. It seems that this character wanted to create a Utopian society through the Illuminati, and was very&#8230;.blunt about his position as a God, if you will.</div>
<div></div>
<div><a href="http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/gillsf3end2/" rel="attachment wp-att-592"><img class="aligncenter size-medium wp-image-592" title="gillsf3end2" src="http://arttronik.files.wordpress.com/2011/06/gillsf3end2.gif?w=300&#038;h=140" alt="" width="300" height="140" /></a></div>
<div></div>
<div>This boss was an interesting design choice. It was very&#8230;surreal for the street fighter world. Crime lords, dictators, prideful Muay Thai fighters, brutish pugilists, and serial killing nobles were the bosses of the past. This character is a bit special, as he is of near-biblical proportion. Parting the ocean like the red sea, resurrecting, and creating the wings of a seraph are far more&#8230; “outerwordly”, capabilities than that of preceding bosses. There’s something to be said for that.</div>
<div></div>
<div><a href="http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/gillsf3end5/" rel="attachment wp-att-591"><img class="aligncenter size-medium wp-image-591" title="gillsf3end5" src="http://arttronik.files.wordpress.com/2011/06/gillsf3end5.gif?w=300&#038;h=140" alt="" width="300" height="140" /></a></div>
<div></div>
<div><a href="http://www.capcom-unity.com/arttronik/go/gallery/item/120377125"><img class="aligncenter" src="http://fast1.onesite.com/capcom-unity.com/user/arttronik/25c71155fc68feaae9c5e766b9c4cea9.gif?v=36432" alt="" width="184" height="198" /></a></div>
<div>Technically, Gill is also notable, for being a two colored character. The first SF3 game, was the the first SF game on the new CPS3 board&#8230;so to show off a great design and technical capability&#8230;Gill was two colors! It may not sound dazzling, but this is definitely work. No need to use symmetrical letters (DeeJay’s MAXIMUM pants, anyone?) you could actually have a character with two sides animated on this board! Additionally, the element of his attacks also changed. Pretty cool stuff.</div>
<div><a href="http://www.capcom-unity.com/arttronik/go/gallery/item/120377065"><img src="http://fast1.onesite.com/capcom-unity.com/user/arttronik/e9796f8d6d1c462cb9fb13e54fe377d9.gif?v=32606" alt="" width="238" /></a> <a href="http://www.capcom-unity.com/arttronik/go/gallery/item/120377085"><img src="http://fast1.onesite.com/capcom-unity.com/user/arttronik/ec41496c6dd26ac9e55b20ed72c976f4.gif?v=31373" alt="" width="229" /></a></div>
<div>So, where did this character come from?Simply put&#8230;Akiman’s brain. Akiman (Akira Yasuda) is a genius designer, and Gill is no exception. Akiman is responsible for creating nearly each Street Fighter character, and was a senior art-director on many Capcom games. Akiman truly shows his love for art through this design. Its safe to say that Gill was of similar inspiration from the boss of Forgotten Worlds (another character that he created) Predominately blue, red when attacked,  wings, and a “middle of the earth ‘stage fused with Egyptian and classic Greek sculpture. Seem familiar?(You can see a video of the boss fight here: <a href="http://www.youtube.com/watch?v=MT8JiUcFP2U"> </a><a title="http://www.youtube.com/watch?v=MT8JiUcFP2U" href="http://www.youtube.com/watch?v=MT8JiUcFP2U" target="_blank">www.youtube.com/watch?v=MT8JiUcFP2U</a>)The FW boss and Gill both share common reference.</div>
<div></div>
<div><a href="http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/3318487228_7deeeefe72_o/" rel="attachment wp-att-588"><img class="size-medium wp-image-588 aligncenter" title="Prometheus" src="http://arttronik.files.wordpress.com/2011/06/3318487228_7deeeefe72_o.jpg?w=275&#038;h=300" alt="" width="275" height="300" /></a></div>
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<div><em><br />
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<div>Gill is inspired by this painting of Prometheus, by Kupka. Take a look at this: the fusion of red and blues, the wild yellow hair-as if almost ablaze&#8230;.its &#8220;trippy&#8221;, yet ultimately beautiful and fantastic at the same time! Its an imposing character! Very daunting.</div>
<div></div>
<div>Mythologically, Prometheus is great character to incite as boss like. Like Gill, he can very easily be seen as a hero or villain. Prometheus stole fire from Zeus, and is a &#8221; champion of mankind.&#8221; He is very intelligent, maybe infamously so- and is tied to creation myths of humanity. Again, this is relative to his intentions of creating a new world in the SF3 games. The theme of taking Godlike power into human hands is something that unites the actions of both characters.</div>
<div></div>
<div>Prometheus also has ties to his brother(s) in mythological accounts. Its possible that this fact inspired the creation of the character Urien- Gill’s power hungry brother, and president of the Illuminati.The clothing- the short loincloth is indicative of the characters based upon this time. Referencing the story of Prometheus is in turn referencing antiquity-hence the clothing. I’m sure that the Classic masters and their sculptural works also influenced Akimans design choices namely the idea of giving Gill (and Urien) the idealized male physique, as noted by sculpture. They aren’t TOO large, (think Zangief) or too svelte and muscular (think Guy) Gill and Urien are a very distinct build-they are quite idealized.This probably had an impact upon the fighting style as well. As the attacks that gill (and Urien) use are variants or derivations of Greco-Roman wrestling techniques. Nothing really set in any other style,as you’ll notice that Gill really just uses force, with competent defensive technique. His block is a smart one. Not a quite block technique that say&#8230;Oyama would make, like Ryu’s. Not a kempo block, like ChunLi’s. He merely covers the vitals. And then either charges at you, or uses a great deal of force within one move! This is where the animation really shines through! Look at the follow through of the attacks. You can really feel them!<br />
<img src="http://fast1.onesite.com/capcom-unity.com/user/arttronik/a8ad5db77ea2b8f2698244579b011493.gif?v=23400" alt="" width="156" /> <a href="http://www.capcom-unity.com/arttronik/go/gallery/item/120376825"><img src="http://fast1.onesite.com/capcom-unity.com/user/arttronik/30b187b44b21d8abbcb7be45f66697be.gif?v=30504" alt="" width="186" /></a></div>
<div></div>
<div>Another interesting note would be the similarity to Gill’s stages and Prometheus’ story. The Gill stage in New Generation and Third Strike references classic art. The New Generation stage is Mediterranean, featuring columns among the molten sea and an ascent to skyward heavens. Third Strike has an Egyptian boat and fantastic architecture.It seems mainly Greek or roman- as the building has columns, with flutes (Ionic, I believe) as well as the triangular pediments. Note the Illuminati crest on the floor, and the Eye of Providence repeated upon the ceiling. (That eye alone is sign of a character who is or believes in something Godlike.) Simply AMAZING.</div>
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<div><a href="http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/sf3ts-gill/" rel="attachment wp-att-595"><img class="aligncenter size-medium wp-image-595" title="sf3ts-gill" src="http://arttronik.files.wordpress.com/2011/06/sf3ts-gill.png?w=300&#038;h=160" alt="" width="300" height="160" /></a></div>
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<div></div>
<div>What about that Second Impact stage? It reminds me of another Kupka work. Kupka’s Voice of Silence II. You can see the similarities below.</div>
<div></div>
<div><a href="http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/voiceofsilence2/" rel="attachment wp-att-589"><img class="size-medium wp-image-589 aligncenter" title="voiceofsilence2" src="http://arttronik.files.wordpress.com/2011/06/voiceofsilence2.jpg?w=296&#038;h=300" alt="" width="296" height="300" /></a> <a href="http://www.capcom-unity.com/arttronik/go/gallery/item/120376805"><img class="aligncenter" src="http://fast1.onesite.com/capcom-unity.com/user/arttronik/6e38a232271e50764dccab2f42e1aca1.png?v=76800" alt="" width="320" height="240" /></a><br />
So there’s a little insight into the creation of the this character. I hope it was informative. I think the Capcom design team does some amazing work, its good to look just beyond the obvious and really see why the design is so fun!</div>
<div></div>
<div>Be sure to play SF3, and support pixel based fighting games. They truly are a work of art.</div>
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			<media:title type="html">Prometheus</media:title>
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		<title>Sketches</title>
		<link>http://arttronik.wordpress.com/2011/05/09/sketches/</link>
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		<pubDate>Mon, 09 May 2011 20:55:57 +0000</pubDate>
		<dc:creator>Arttronik</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[arttronik]]></category>
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		<category><![CDATA[drawing]]></category>
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		<category><![CDATA[marvel]]></category>
		<category><![CDATA[wolverine]]></category>

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		<description><![CDATA[Today&#8217;s sketches! Felt the urge to draw Wolverine-and I realized that I don&#8217;t think I&#8217;ve drawn this character since I was a child. It was a fun way to spend my lunch break! (Also on tumblr)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=511&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://arttronik.wordpress.com/2011/05/09/sketches/img_20110509_112830/" rel="attachment wp-att-512"><br />
<img class="aligncenter size-medium wp-image-512" title="Wolverine face" src="http://arttronik.files.wordpress.com/2011/05/img_20110509_112830.jpg?w=300&#038;h=224" alt="" width="300" height="224" /></a></p>
<p><a href="http://arttronik.wordpress.com/2011/05/09/sketches/wolverine_arttronik/" rel="attachment wp-att-513"><img class="aligncenter size-medium wp-image-513" title="Wolverine by Arttronik" src="http://arttronik.files.wordpress.com/2011/05/wolverine_arttronik.jpg?w=300&#038;h=224" alt="" width="300" height="224" /></a></p>
<p>Today&#8217;s sketches! Felt the urge to draw Wolverine-and I realized that I don&#8217;t think I&#8217;ve drawn this character since I was a child. It was a fun way to spend my lunch break!</p>
<p>(Also on tumblr)</p>
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		<title>Stay Connected</title>
		<link>http://arttronik.wordpress.com/2011/05/09/stay-connected/</link>
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		<pubDate>Mon, 09 May 2011 12:30:33 +0000</pubDate>
		<dc:creator>Arttronik</dc:creator>
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		<guid isPermaLink="false">http://arttronik.wordpress.com/?p=508</guid>
		<description><![CDATA[I hadn&#8217;t posted here in a while! Today, I&#8217;ll be sure to give a few cool links. I&#8217;m posting some random sketches and stuff on tumblr- check it out. http://arttronik.tumblr.com Also, one of my best friends, gourmet artist, and art-brother; &#8230; <a href="http://arttronik.wordpress.com/2011/05/09/stay-connected/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arttronik.wordpress.com&amp;blog=10149268&amp;post=508&amp;subd=arttronik&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I hadn&#8217;t posted here in a while! Today, I&#8217;ll be sure to give a few cool links.</p>
<p>I&#8217;m posting some random sketches and stuff on tumblr- check it out.</p>
<p>http://arttronik.tumblr.com</p>
<p>Also, one of my best friends, gourmet artist, and art-brother; Richmond Chaisiri has a great account of his spectacular visit to Katsuya Terada&#8217;s art show, &#8220;Terra&#8217;s Black Marker&#8221; it is a must read!</p>
<p><a href="http://art-eater.com/2011/05/terras-black-marker-2/comment-page-1/#comment-1236">http://art-eater.com/2011/05/terras-black-marker-2/</a></p>
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